WebUnity - Scripting API: RaycastHit.collider Scripting API UnityEngine UnityEngine.Accessibility UnityEngine.AI UnityEngine.Analytics UnityEngine.Android UnityEngine.Animations UnityEngine.Apple UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Device UnityEngine.Diagnostics … WebMay 4, 2015 · hit.transform.gameObject.GetComponent (); with hit.collider.gameObject.GetComponent (); You have about 4 of them in your script. You want to get the EnemyHealth Script attached to the object the Ray hit through the collider. EDIT: You also need to change
Class XRRayInteractor XR Interaction Toolkit 0.0.6-preview - Unity
WebAug 7, 2011 · Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... Im trying to get the position of a raycast hit in xyz, so when I point the mouse at something and click, I get an xyz position in the debug log. ... You can use a RaycastHit object passed ... WebJun 5, 2024 · private void HitByRay(GameObject gameObject) //detects a raycast hitting itself { if(gameObject.name == "Playercam") //detects if the raycast is from camera { … crabbing pacific beach wa
Unity - Scripting API: Physics.Raycast
WebUse Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ... Raycast get which layer was hit. Hello community, i'm currently using an Physics.Raycast in order to detect an object which works fine, now i want to make the … WebSep 13, 2024 · You only need to cast a ray from camera to mouse pointer world position (see first line of code in method FindAsteroid) to check for collision with asteroid. The returned RaycastHit provides you with … WebJun 5, 2024 · private void HitByRay (GameObject gameObject) //detects a raycast hitting itself { if (gameObject.name == "Playercam") //detects if the raycast is from camera { //does the action (this can also just activate a boolean so the action can occur in a different void): beingused = true; chaircam.gameObject.SetActive (true); Player.gameObject.SetActive … crabbing padstow