Webbgame.Players.PlayerAdded:Connect (function (plr) local sst = game.ServerStorage.Towers local TowerArray = {sst.Jenga, sst.dsfg, sst.sdf, sst.Part, sst.Model} while wait (1) do local RngTower = TowerArray [ (math.random (1, #TowerArray))] if game.ReplicatedStorage.Minutes.Value == 0 and … Webb3 juli 2024 · The solution would be to move this script into StarterPlayerScripts or ReplicatedFirst. Another problem is that PlayerAdded is fired when any player joins. …
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Webb16 feb. 2024 · I’m making a simple script that when the player joins the game a set of images should be shown on the screen. I’m using the visibility boolean to try and make it possible but it doesn’t show up. Here is my code: game.Players.PlayerAdded:Connect(function(player) local gui = … park view at box hill
Player added wont fire : r/robloxgamedev - Reddit
Webb9 feb. 2024 · Replit Rank Functions, YOU NEED A VPS SUCH AS DIGITALOCEAN FOR THIS TO WORK, ELSE IT WILL INVALIDATE THE COOKIE This is my first time using the Community Category ( Community Tutorials, Community Resources ), so don’t expect it to be flawless. 🙂 PROGRAMMING LANGUAGES: JAVASCRIPT, LUAU USAGE OF GITHUB: … WebbTo set up the leaderboard and add players when they enter the experience: Create a new Script within ServerScriptService. In the script, connect a function to the PlayerAdded … Webb10 okt. 2024 · 1 Answer. Your issue is that your connection is inside the PlayerAdded event. It is causing the event to register callbacks every single time a player joins. So when any player fires the event, it is causing EVERYONE to reload their character. So just move the connection outside it, and get the player object from the RemoteEvent. parkview assisted living racine wi