WebDomain Spells: 1st—disguise self, 2nd—invisibility, 3rd—nondetection, 4th—confusion, 5th—false vision, 6th—mislead, 7th—screen, 8th—invisibility (mass), 9th—time stop.. Variant Domain Powers. Source PZO9446H. Deceptive Reprieve (Sp): When you touch a creature under direct mental control (such as that granted via dominate person, but not via charm … WebJun 7, 2024 · Thoughts on the Trickery Cleric Spell List. Charm Person can be incredibly helpful in dealing with social situations. Combine it with Disguise Self and a reasonably good bonus to your Deception/Persuasion rolls and you can cause untold chaos right from level 1!. Trickery Clerics aren’t as heavily armored as Clerics from other domains but Mirror Image …
Clerics and their Divine Intervention whims are crazy.
WebComplete list of all D&D spells, rulebooks, feats, classes and more! WebThe Oblivion domain shows the darker aspect of Maraike, that of the goddess of death. Clerics who choose this domain consider life and death as part of the same, greater cycle, and can use necromantic spells as well as any other. Level 1. Oblivion Domain Spells In your list and always prepared: Level 1: Sleep, Inflict Wounds 馬 アヒル
Trickery – D&D Tools - Ark Alseif
WebDec 22, 2024 · Trickery Domain is a Subclass of Cleric in Baldur's Gate 3. Clerics primary ability is Wisdom, their saving throw proficiencies are Wisdom, Charisma and they have a Hit Dice of 1d8 per Cleric level. They have proficiency with All Simple Weapons and with Light Armour, Medium Armour, Shields. The Trickery Domain subclass adds Domain Spells and … http://dndfifthed.wikidot.com/cleric:trickery-domain Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again. See more Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself. As an action, you create a perfect … See more At 8th level, you gain the ability to infuse your weapon strikes with poison – a gift from your deity. Once on each of your turns when you hit a … See more Starting at 6th level, you can use your Channel Divinity to vanish. As an action, you become invisible until the end of your next turn. You become visible if you attack or cast a spell. See more At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to … See more 馬 アプリ イケメン